Game Engine: Unreal 4
Language: C++, Blueprints
Genre: Isometric Hack N' Slash
Dev. Team: Leo Medina
Description: This project is a Hack n' Slash 3D
Top-Down developed in Unreal 4. In order to save the curse upon the city,
our hero must defeat all skeletons! :D Architecture Approach: Using Singleton
Game Manager to handle global information.
Online Repository